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Why Don’t Videogames Use Dongles?

From SimCity’s disastrous launch, everyone is up in arms about the always-online DRM and slow servers. I can’t blame them and would have bought the game myself had it been standalone offline, and if EA/Origin wasn’t behind it.

For those who don’t know: Dongles are little USB sticks that contain licensed serial numbers that link to the software you purchased. Once the serial number is 1-time-activated then it’s stored on the dongle and can never be changed. I have mine connected to my keychain so I’m never without it, and it’s never been an issue. I then simply plug in my dongle, load my music software, then I unplug the dongle and get to work (without taking up any USB ports!).

I could never imagine having to be online 24/7 just to write music or enjoy a videogame. Why don’t gaming companies do this?

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40 notes

  1. aintfunny18 reblogged this from fororchestra
  2. toksyuryel said: What happens when you lose the dongle?
  3. timeisntlinear reblogged this from fororchestra
  4. yggidee said: I have, right now, 3 USB thumb drives, 5 microSD cards and 3 SD cards. And those are the ones I can FIND. Please god don’t make me carry more dongles.
  5. goatfury reblogged this from fororchestra
  6. killdiobrando reblogged this from fororchestra
  7. reflectiveauburnblack reblogged this from fororchestra
  8. faeline said: They tried.
  9. ohboyafangirl reblogged this from fororchestra
  10. mtgfan said: The idea is that some calculations are handled in the Cloud. I don’t buy it, but it could be true. And there’s the while social aspect of the game as well. Your city can’t thrive on its own, etc…
  11. why-you-gatta-be-like-that reblogged this from fororchestra
  12. fantasmagoricallyawesomesawse said: omg, Diablo III and Startcraft 2 have the same problem. Seriously, why do they require 24/7 internet connection to play them? Dongles would be awesome…
  13. 1980sspaceman said: digital download is more cost-effective for the companies, and not every service or game lets you use physical media. IE, FTL: Faster Than light, or Audiosurf. Indie games can’t afford discs or dongles, so online’s the only way to go for them.
  14. justanotherblogphoto reblogged this from fororchestra and added:
    That’s a good Idea. I don’t have 24 hour online access, so I just don’t buy software that requires it. I remember the...
  15. the-starring-r0le reblogged this from fororchestra
  16. ardentthrowaway said: Because that’s just added cost for gaming companies to add in a physical dongle. Coupled with the fact that game only costs 50 - 60 dollars, versus hundreds, a secure dongle doesn’t make business sense.
  17. steamlord313 said: Dongles are actually more than that, but yeah good point.
  18. fororchestra posted this
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